With the prosperity of the domestic online game market, the player can choose the products more and more players to the wastage rate is getting higher and higher. Repurchase account whether the behavior is because of the loss rate of the players?
Zhu Xiaojing: Despite the increasing scale of the domestic market, but similar to "Aion" so that on a global scale is widely acclaimed for the quality of 3D online games in the past five years are very rarely seen. Most users chosen at random in the beginning, eventually will return to a small number of several well-made top-level masterpiece. "Aion" Every new service opens up to 2-5 hours waiting in line to enter the game, brought about by the user a high degree of enthusiasm is extremely low loss rate. Repurchase account is mainly from the sense of responsibility of enterprises for the players, high wastage rates and other online games do not stakeholders.
17173: Player reaction, said 2500 tickets, negligible compared to reaches 45 to spend time and money, how do you think?
Zhu Xiaojing: First in the operation process, manufacturers need to pay expensive server loss and customer service costs 2500 coupons and can not be simply equated with the value of the player's account. In fact, our repurchase activity is no longer continue to play the role. For them, the 2500 voucher equivalent to the bonus gift of feedback.